part 5: what to do as a new player
some of you were probably waiting for me to stop yammering and get to this part. posting a detailed guide would be way too involved, i could fill dozens of pages, but heres a few things to keep in mind if youre a newbie:
1) if you dont know what skills to take and hate the idea of restarting because you picked the wrong ones, heres a basic build that wont cripple you five levels in:
major:
long blades (any weapon skill will do, long blades are probably most common and powerful, avoid spears and bows for your first game)
light armor OR heavy armor (do not pick medium armor, theres a severe shortage of good med armor in the game, note that light armor is cheaper)
security (otherwise you need to find keys to open shit, this gives you way more options)
sneak
alchemy (this is a good skill even if you dont exploit it with the intelligence thing)
minor:
armorer (saves you money repairing your equipment yourself and is more convenient than having to wait until you go to town)
enchant (do not try to enchant items yourself, you will fail and waste your soul gem, only use this skill to recharge items with souls)
mysticism (dont bother with combat spells, this is only useful for almsivi intervention, divine intervention, mark and recall)
speechcraft OR mercantile (id recommend speechcraft)
restoration (dont bother using it in combat, useful for restoring health after a fight without using potions and restoring drained skills or curing diseases)
signs:
pick either the lady (for thieves) or the warrior (for warriors)
this build can do pretty much anything except combat magic.
2) pay attention to the tutorial and ingame conversations. its easy to exit the first building and have no idea where to go, but my advice is to look at your journal and talk to everyone in the first town. theres a bunch of people there who will explain some basic mechanics like buying spells and using scrolls and ease you into the game with easy quests
3) only use weapons that youre trained in. the way combat works is that when you swing and connect with the enemy, theres a certain percentage chance that you will hit them. youll know you hit if theres a thwack sound and a red blood spot, you miss if it makes a whistling sound. as you level up your weapon skill the chance you hit goes up as well. make sure that the weapon type youre using matches what your major skill is. also only equip the armor that youre trained in. you can equip any armor, but you have an armor value that determines how effective the armor is. if youre totally untrained in an armor skill armor of that class is going to do jack shit for your armor value and itll just weigh you down.
4) the leveling system is obtuse. how it works is after you increase any of your major and minor skills a total of 10 times you gain a level and can increase your governing attributes. so if you increase a minor skill 5 points and a major skill 5 points you gain a level. lower level skills level faster and are cheaper to train, unlike in future games in the series there is no limit to how much you can train per level. the only limiting factor is your gold. also, which skills you level effects the bonuses you get for increasing your governing attributes on the level up screen.
what i would suggest you do is talk to everyone in the first town and do all the missions you can there (feel free to skip the bandit cave if they keep killing you). thisll set you up with a fair amount of gold, enough to get some ok equipment at arilles. when youve exhausted seyda neen, talk to the guy standing in front of the big bug near the hill in the north end of town. hes a silt strider operator, meaning he can transport you to other towns for a fee. go to balmora, its pretty much the beginner city. from there talk to caius cosades in his house on the northeast side of town (across the river). he can give you some tips and beginner friendly quests, or if you want join a guild and do theirs.
some misc tips:
every point of strength lets you carry five pounds of items, up to 500 pounds (attribute max value is 100, though you can increase it higher with magic effects)
the default run speed is very slow. there are two ways to combat this, one is to look up how to get the boots of blinding speed and equip them, the other is to just use the console to increase your speed a couple hundred points. speed doesnt really affect anything other than run speed in the game, so i dont really consider it cheating.
give fargoth his ring, just trust me on this (youll get it back soon enough)
buying ingredients, making potions from them and selling the potions to the ingredient vendor is a good “honest” way to make money. to make potions you need to buy or steal a mortar and pestle, then use it. then you combine two to four ingredients to make your potion. note that in morrowind it doesnt auto disable options that dont have the same effect, so its more cumbersome than in later games. as your alchemy score increases you can see more effects of ingredients.
you can steal anything and sell it to any merchant, but dont try to sell items to people you stole them from or theyll recognize it and youll get a bounty posted on you
invisibility will disappear right before you steal an item, if you want to steal aided by magic use chameleon spells, they wont disappear until their effect expires
almsivi intervention teleports you to the nearest temple. divine intervention teleports you to the nearest imperial garrison. recall teleports you to the spot where you cast the mark spell. there are scrolls and items you can use for these effects but buying the spells (look in the mages guild and temple) and training mysticism until you can cast them without fail is well worth it. ditto for “restore skill/attribute” spells and restoration, nothing is more annoying than having your strength drained and having to drop all your items until you can get to a potion vendor and fix it.
“constant effect” items are much rarer and more valuable in morrowind than in oblivion and skyrim. most common are “cast on use” items where you can select the item in your magic menu and cast it like an instant spell, or “cast on strike” weapons that do something every time they hit (and drain their charge.) to recharge these items you need a soul gem, filling one works the same way as it does in later games. you can also pay enchanters to make a custom enchanted item with any spell effect, but its really expensive to make good ones so dont bother until after youre rich
anyway i think that should get a new player started on morrowind fairly well, if you have any questions feel free to ask. i can also recommend some mods which imo make the game tremendously better, but id recommend playing vanilla first and finding what bugs you the most. now go kill some cliff racers.