okay dark souls is a lot more fun now that i realized youre not supposed to fight the skeletons in the graveyard right away
dark souls!!!!!!!!
i thought that they were the first enemies, everyone talks about how hard the game is so i thought them killing you in 4-5 hits while i had yet to kill one was normal. ive been trolled but i dont know by who
okay dark souls is a lot more fun now that i realized youre not supposed to fight the skeletons in the graveyard right away
im biased because i dont like superman but even disregarding that he had too little characterization, the movie lacked grounding to give emotional impact to the fight scenes, the fights went on way too long and the plot had several huge gaping holes in it. not a good movie
like batman’s all “hmm super-high-tech surveillance is bad but let’s do it anyway” and that’s not an ingenious solution at all, nor is it particular interesting storytelling. if anything having batman go “i don’t want to phone-hack” and then having him remember he’s a detective and track the joker down using his wits is way cooler because it’s about batman not being limited in his options, which is what being a superhero is kind of about
i’d touch on the man of steel stuff but i’ve only read about it so i’m not 100% sure about the details
what man of steel stuff, i saw it and that movie didnt seem ‘fascist’ so much as just ‘bad’
i’ve heard how superman “wins” in the end and doing that specific action in order to “protect a family” seems weirdly fascist to me i dunno
then again i didn’t see it i might be completely misreading it from what i’ve read
oh, that. yeah ok i can see that reading coming out of that. its just that, like….that situation was so patently ridiculous and unrealistic i have trouble applying it to the real world in any way. batman was specifically using cell phone surveillance which has obvious real world parallels, there is no close parallel to that situation (which of course makes the political message even dumber since it could have had any ‘solution’ and it would have been exactly as realistic [not at all])
like batman’s all “hmm super-high-tech surveillance is bad but let’s do it anyway” and that’s not an ingenious solution at all, nor is it particular interesting storytelling. if anything having batman go “i don’t want to phone-hack” and then having him remember he’s a detective and track the joker down using his wits is way cooler because it’s about batman not being limited in his options, which is what being a superhero is kind of about
i’d touch on the man of steel stuff but i’ve only read about it so i’m not 100% sure about the details
what man of steel stuff, i saw it and that movie didnt seem ‘fascist’ so much as just ‘bad’
*waves cane around* THEY ALWAYS ALL SUCKEDits not that they sucked its that morrowind wasnt really any better than oblivion or skyrim imo, outside of art design
i played a bunch of all three of em tbqh
there are definitely areas where oblivion was decidedly worse than morrowind though. a few of them:
no levitation: in morrowind levitation could be used to make fights easier, give you more options for exploration (some dungeons were specifically designed with levitation in mind), or escape quickly. oblivion removed it because it could be gamebreaking, but there are already so many ways to break oblivion all it did in effect was remove a really cool way of traveling
level scaling: the big one. there was no sense of progression in oblivion because you can never get gear above your level, you level up and then every shitty bandit group has the same equipment as you can get from end game enemies. there was no point exploring because you couldnt get better equipment and the system was so broken leveling up made enemies progress faster than you, which leads to:
fights being even more tedious than morrowinds. morrowinds combat sucked. im not gonna deny that, but at least it was over in less than 20 seconds for any enemy other than bosses (provided you knew what you were doing with your stats). in oblivion every end game enemy took over a minute to kill EACH, regardless of how optimally you leveled up. it was incredibly obnoxious and punished you for leveling up because enemies health scaled faster than your damage increased
gamebryo: nuff said
oblivion did do some things right, the quests were much more varied than morrowinds and fast travel was overall probably a good addition. some of its issues were shared with morrowind, like the leveling system being really counterintuitive (ffs the optimal way to play oblivion was to make the major and minor stats the ones you never use), or the amount of bugs in the game. always hitting with weapons was a good addition, as well as magicka regeneration that made playing a mage much more friendly (though still less powerful than combat/stealth builds). overall though oblivion had a lot more pervasive badly designed mechanics and an incredibly generic setting. its a worse game than morrowind and skyrim.